
The spell affects a total number of Hit Dice of creatures equal to your caster level (maximum 20). + 5 ft./2 levels) Effect: Colorful lights in a 20-ft.-radius spread Duration: Concentration + 2 rounds Saving Throw: None Spell Resistance: YesĪ twisting pattern of discordant, coruscating colors weaves through the air, affecting creatures within it. Illusion (Pattern) Level: Sor/Wiz 8 Components: V, S, M Casting Time: 1 standard action Range: Close (25 ft. Material Component: A bit of bone from an undead skeleton, zombie, ghoul, ghast, or mummy. This spell functions like cause fear, except that it causes all targeted creatures of less than 6 HD to become frightened. apart Duration: 1 round/level or 1 round see text for cause fear Saving Throw: Will partial Spell Resistance: Yes

+ 10 ft./level) Targets: One living creature per three levels, no two of which can be more than 30 ft. Necromancy Level: Brd 2, Sor/Wiz 2 Components: V, S, M Casting Time: 1 standard action Range: Medium (100 ft. The subject cannot attack without breaking the spell but may use nonattack spells or otherwise act. This spell does not prevent the warded creature from being attacked or affected by area or effect spells. Those not attempting to attack the subject remain unaffected. If the save fails, the opponent can’t follow through with the attack, that part of its action is lost, and it can’t directly attack the warded creature for the duration of the spell. If the save succeeds, the opponent can attack normally and is unaffected by that casting of the spell. Abjuration Level: Clr 1, Protection 1 Components: V, S, DF Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: 1 round/level Saving Throw: Will negates Spell Resistance: NoĪny opponent attempting to strike or otherwise directly attack the warded creature, even with a targeted spell, must attempt a Will save.
